The sun has gone too far, and your clay village is slumping into puddles. Haul frost picks to the Amplifier and riff each sun out of the sky. Every second in the heat bakes you harder, and clay that survives the kiln becomes stone. Your callsign remembers every firing, even when you melt.
Callsign
GreenwareLevel 1
How to play
Move with WASD or the arrow keys.
Stand in the shadows of the monoliths to firm back up. Sunlight melts you.
Carry frost picks into the glowing ring around the Amplifier to fire a riff at the sun. Three or more at once is a crit.
Space fires a power chord that pops sun imps and swats down falling flares. Every power chord burns one of the frost picks you're carrying, so you can't riff empty-handed. Practice pays: each chord earns points and Temper.
Temper builds from riffs, power chords, kills, swats, cleared suns and time survived in the heat. Fill it and the kiln fires: you level up, pick a new ability, and your clay hardens into a tougher material.
T switches between the over-the-shoulder view and first-person. In first-person, W and S walk, A and D turn, Q and E sidestep, and you can drag the mouse (or click to lock it) to look around.
Five suns make up the tour, then the encores never stop. Your callsign keeps its level and abilities forever. Melting ends the tour: your score goes back to 0 and the next tour starts at stage 1, but the kiln's work stays with you. M mutes the band.
Lumps of fresh clay appear around the arena. Grab them to patch yourself up and score points.
Fury fills as your power chords pop imps; three pops fill it. Spend a full bar on a special move: J opens a spiked umbrella that keeps the sun off you for 15 seconds (it won't stop flares), K makes you 33% faster for 20 seconds, and L fires a bonus riff at the sun as strong as the picks you're carrying, without spending them.
The kiln fires.
Sun cancelled.
Tour saved. You can close the game and continue from here later.
You are a puddle now.
Hall of Legends
Callsign
Enter a callsign to enlist a new warrior, or pick a returning one below. Levels and abilities stay with the callsign in this browser.
Returning warriors
Level-up guide
Kiln firings
Abilities
Every level-up lets you harden one ability by a rank. You're offered three at random from the ones you haven't maxed.